Hi Alexey, to build osgQt library with osg using full OpenGL, you need to use the full OpenGL version of Qt as well.
Qt built with ANGLE expects OpenGL-ES compliant code. If you want to use ANGLE version, I guess you should be fine if you compile osg with ES flag as well - I never tried this path though. ricky On Wed, Apr 16, 2014 at 10:00 AM, Alexey Pavlov <alex...@gmail.com> wrote: > Hi! > > I can't build OSG with Qt builded with ANGLE under Windows using > Mingw-w64 toolchain. I get conflict types between ANGLE and OpenGL > headers: > http://pastebin.kde.org/pitat7w4x > > Regards, > Alexey. > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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