Hi Alexey,

to build osgQt library with osg using full OpenGL,
you need to use the full OpenGL version of Qt as well.

Qt built with ANGLE expects OpenGL-ES compliant code.
If you want to use ANGLE version, I guess you should be fine if you compile
osg with ES flag as well - I never tried this path though.

ricky


On Wed, Apr 16, 2014 at 10:00 AM, Alexey Pavlov <alex...@gmail.com> wrote:

> Hi!
>
> I can't build OSG with Qt builded with ANGLE under Windows using
> Mingw-w64 toolchain. I get conflict types between ANGLE and OpenGL
> headers:
> http://pastebin.kde.org/pitat7w4x
>
> Regards,
> Alexey.
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> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
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