Hi Arden, The NodeTrackerManipulator tracks nodes in the scene and creates a view matrix for the Camera to track it. It doesn't do exactly what you won't but the implementation might provide inspiration. The key bit is computing the transform of the aircraft and then camera relative to this, this combined matrix will be the inverse of the matrix that you want to apply as the Camera view matrix.
Robert. On 12 February 2014 20:05, arden <firstki...@hotmail.com> wrote: > Hi, > > By which way I can define a camera and position it at the aircraft location > pointing inthe direction of flight. > > I looked to find a solution. Bu If I not mistaken the manipulators works for > moving in the scene by keyboard or mouse. > > I will take the lat,long,altitude,pitch,roll,heading/yaw parameters from FSX > software. > > I am able to calculate world x y z coords from lat long and altitude values. > > But I did't figure out that how can I positon the camera to that x y z and > point the camera in the direction calculated from pitch, roll, heading/yaw > angles. > > Thank you! > > Cheers, > arden > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=58240#58240 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org