Hi Peter, I'm not clear on what the problem is. The characters you pass to the osgText::Text can be a std::string which is nice and convenient for ASCII characters, but for extended characters sets you'll want to use the wider character support. The wide character support is provided by osgText::String that osgText::Text uses internally. osgText::String is a std::vector<uint>, have a look the include/osgText/String header. As String is just a std::vector<uint> you'll be assign the characters directly.
Robert. On 7 August 2013 09:28, peter <nxg2...@163.com> wrote: > I have a font file in ".ttf" format with mainly symbols. I want to use > these symbols as osgText::Text in my application. I am not able to > understand what should I specify in "text->setString" Function so that I > can visualize the symbols. I am attaching the font file which i am using > as test case. It will be great if somebody can tell me how can these fonts be > used as > normal text. > > Thank you! > > Cheers, > peter > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=55794#55794 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org