HI Filip,

I don't know whether it'll help with your case, but it's worth trying,
there are fixes in svn/trunk and OSG-3.2 for handling osg::Program
combinations in GLObjectVisitor/IncrementalCompileOperation so I'd
recommend you try one of these versions of the OSG to see if that
helps.

Robert.

On 28 February 2014 16:02, Filip Arlet <fili...@seznam.cz> wrote:
> Hi,
>
> I have problem with osg::Program and osgViewer::Renderer::compile(). I have 
> scene graph with shader only for some part of it. But when display lists are 
> compiled, shader is always active. Its geometry shader with LINES as input so 
> any other geometry will raise opengl error.
> Shader even remains active after compile. So if I draw scene without my LINES 
> with geometry shader. It still produces the same error. Only after first 
> encounter of my LINES with shader, it fixes. Any suggestions ?
>
> PS:
> 1) When I add blank osg::Program() on root node, it obviosly fixes the 
> initial rendering problem, but not problems during compile operation.
> 2) I dont want to give up on Display Lists since I found that implementation 
> of VBO has bugs on some Intel and Ati(Amd) implementation and its major 
> problem customers.
>
> Thank you!
>
> Cheers,
> Filip
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=58401#58401
>
>
>
>
>
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