Hi Anton
For example: I have the first camera - this is the main scene and the second 
camera - screenspace 2d otho menu.

Can I render them consistently in one RTT (for future postprocessing)?
Your terminology is a bit confusing. RTT means render-to-texture. So what you want is to render to one texture using RTT. To answer your question: Yes. This is how RTT is used in most of the cases; Binding a texture to a camera with FBO/Pixelbuffer via RTT and modifying it. The resulting texture then can be bound to the next camera etc.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=59084#59084





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