Hi Norbert,
I'm missing the OpenSceneGraph context in your question.
Could you please give us the context, or use a more appropriate forum
(stackexchange maybe?)
cheers
Sebastian
Hi,
I would have a quick question :
What do I have to include into a visual C++/CLR project to be able to use Font^
?
I have tried to create a ref class, something like this :
Code:
[SerializableAttribute]
[ComVisibleAttribute(true)]
[TypeConverterAttribute(typeof(FontConverter))]
public ref class Font sealed : public MarshalByRefObject,
ICloneable, ISerializable, IDisposable
I tried to use a namespace for the `Font^`, something like this :
Code:
using namespace System;
using namespace System::IO;
using namespace System::Drawing;
using namespace System::Drawing::Printing;
using namespace System::Windows::Forms;
OR I tried to use a dll. file in order to be able to use a Font^ as a variable
(specifically
Code:
#using <System.Drawing.dll>
But none seemed to work out ...
So what I would need is to use `Font^` as a variable, something like this :
Code:
Font^ printFont = new System.Drawing.Font("Arial", 10);
SolidBrush myBrush = new SolidBrush(Color.Black);
Could anyone suggest a way to allow Font^ to be used, because in my error list
it says that Font^ printFont is unidentified.
P.S. Sorry for not pro coding, I am a beginner in c++ ,I did not take any
University or College level of courses, I just self-teach myself from tutorials
and internet.
Thank you!
Cheers,
Norbert
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=59106#59106
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