Hi,

    I made some more test and to solve the problem i only have to be sure that 
the assumeMultiThreaded parameter of the GeometryTechnique::init is set to 
true. 

   In OSG 3.2, i change 5 values. Two in the GeometryTechnique::traverse(), two 
more in TerrainTechnique::traverse() and the last in TerrainTile::traverse().

Cheers,
Sylvain

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