For me osgviewer.cpp and Renderer.cpp were not compiling (visual studio 2013 
with profile GL2) because they were still using GLuintEXT. So I changed that, 
see the attached files.

I also noticed that the generated OpenGL header were not copied to the 
installation directory so my own application could not find it.

See the attached files for the proposed fixes.

Cheers,
Pjotr

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=59156#59156




Attachments: 
http://forum.openscenegraph.org//files/cmakelists_534.txt
http://forum.openscenegraph.org//files/renderer_697.cpp
http://forum.openscenegraph.org//files/osgviewer_363.cpp


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