For me osgviewer.cpp and Renderer.cpp were not compiling (visual studio 2013 with profile GL2) because they were still using GLuintEXT. So I changed that, see the attached files.
I also noticed that the generated OpenGL header were not copied to the installation directory so my own application could not find it. See the attached files for the proposed fixes. Cheers, Pjotr ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59156#59156 Attachments: http://forum.openscenegraph.org//files/cmakelists_534.txt http://forum.openscenegraph.org//files/renderer_697.cpp http://forum.openscenegraph.org//files/osgviewer_363.cpp _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org