I haven’t tried your code, but I had quite similar problem recently. The solution was to use NESTED_RENDER for slave cameras.
Robert ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59192#59192 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org