Hi Robert and Community,

this topic just raised again. In the interface of the named shadowmap there
are methods to add shaders

setShadowVertexShader
setShadowFragmentShader
setMainVertexShader
setMainFragmentShader

And these works just fine. But there is no way to add uniforms or vertex
data (as was discussed earlier this week for the Jaime's case). I am again
to propose to extend the interface with accessing the osg::Program (which
is locally defined at the moment). Any thoughts? Or there is other way to
set the uniform for these shaders

Thanks a bunch!

Nick

-- 
trajce nikolov nick
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