Hi. I won't go into each of the questions, but I recommend you read "OpenSceneGraph 3.0: Beginner's guide" and OpenSceneGraph 3 Cookbook". The first book describes your first 2 questions with working examples. Not sure what the 3rd one means, but handling mouse events is described, too. Examples' source code is available at https://github.com/xarray/osgRecipes/tree/master/cookbook
2014-05-11 15:16 GMT+07:00 Sonya Blade <sonyablade2...@hotmail.com>: > Dear All, > > I'm working with OSG 3.0 in C::B with GNU compiler, I have the following > questions, probably those can be found by delving deep into the source code > but by and large its troublsome and time consuming. > > > - How to embedd the OSG rendering context into another window or > widget? What I want to create is usually a standart concept in stand-alone > applications e.g. AutoCAD, : a user interface where generally you have many > toolbuttons, top/side/dockbars, statusbar etc.. but graphic context of OSG > should be limited to the client-area where above mentioned tool areas are > excluded. > - What is the name and location of container class responsible for > maintaining all the scene nodes in the scene, where I can iterate through > all the nodes of scene if any need arises? > - From where to start in order to implement the mouse position > oriented zooming ? Please express whether it's verbose or not, so I can > elaborate it. > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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