I vote for GCC (MinGW in case of Windows) :)
2014-05-16 14:55 GMT+07:00 deniz diktas <denizdik...@gmail.com>: > Hi Nick, > > ok, added to my list. Starting with multiple shadow-casting lights seems > like the first thing to start with, nearly everyone wants it. > > Could you guys also comment on which compiler &/platform you would like to > use? Currently I am using VS2013 but it seems like I should implement > against the old standard not to break old code. If you are willing to > switch C++11, let me know. > > > > > Trajce Nikolov NICK wrote: > > Hi Deniz, > > > > I would like to see skinned instancing in OSG and more lighting, like > multiple lights casting shadows etc > > > > > > Nick > > > > > > > -- > trajce nikolov nick > > ------------------ > Post generated by Mail2Forum[/quote] > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=59451#59451 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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