This actually clued me in, the issue was that I had installed gdal-libs but not gdal-libs-devel!
From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Mike Krus Sent: Friday, May 16, 2014 11:01 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Building OSG 3.2 With GDAL Support Hi you should be able to specify it explicitly like this: cmake -DGDAL_INCLUDE_DIR:PATH=\"/path/to/gdal/include\" -DGDAL_LIBRARY:PATH=\"/path/to/gdal/lib/libgdal.a\" .... So be able to specify .so if you're using the dynamic library This is how I do it when cross compiling for iOS. Mike On 16 May 2014, at 15:03, "Cary, Karl A." <karl.a.c...@leidos.com<mailto:karl.a.c...@leidos.com>> wrote: We are finally attempting to test out OSG 3.2, but we are having some issues with building with GDAL. This is for CentoS 6 x86_64 with gdal 1.9.2-4, however, we are building 32 bit as we have some external libraries in 32 bit only. For 3.0, we got gdal fully installed and cmake automatically found the gdal headers and libraries. For some reason, with 3.2 it is not seeing them. Should everything be ok if we just set the paths manually, or is this pointing to a different issue we may have? -- Mike Krus - Principle Software Engineer m...@mve.com<mailto:m...@mve.com> Midland Valley Exploration Ltd. 2 West Regent Street Glasgow G2 1RW - UK Tel: +44 141 332 2681
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