Hi Alistair, I am able to see the graphics profiling using gDEBugger now. Actually there are multiple GL Render Contex created. As i have attached the image, you can see around 15 Render contexes. I wonder how so many RC are created. I do not have so many render windows in my GUI (I am using a DLL that does the rendering, so I do not know how many RC being created). Simply speaking, if you take any OSG example like osgShadow.exe & run it, in gDEBugger their are two RC created. The default one (RC1) does not show anything. That's why I was confused & wrote in OSG forum. The second RC shows the contents.
I know that RC generally means there is a window for rendering (leave alone render-to-texture). Can anyone tell why so many RCs are created. Also in gDEBugger there is an option "Add Render Context". What shall it do? Thank you! Cheers, umesh ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59485#59485 Attachments: http://forum.openscenegraph.org//files/rendercontexts_815.png _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org