Hi,

I'm trying to figure out how to use .obj files with their corresponding .mtl 
file.
I use osgDB::ReadNodeFile to load the model.
My questions are:

- Is the .mtl file and the textures of the model automatically loaded ? 
- How can I send and access the textures in a GLSL shader with a version 
greater or equal to 330 ? Do I have to send manually the textures or are there 
some OSG "built-ins" like the matrices' ones (osg_ModelViewMatrix, ...) ?

Can you please post a minimal code doing this or redirect me to a tutorial.

Thank you!

Cheers,
Khazyo

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http://forum.openscenegraph.org/viewtopic.php?p=59628#59628





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