Hi Ying,

On 10 June 2014 16:52, ying song <[email protected]> wrote:
> Hi Robert,
>
> I'm trying to implement a distortion function, and the distortion should be 
> worked in 3D. By using the 2D texture only allows me to achieve the 
> distortion in 2D. That's why I'm trying to use a 3D texture.
>
> If this wouldn't work, would you please give me some suggestions?
>
> I started to learn osg not so long ago. I'm sorry if my question is a little 
> stupid. :))

I don't think the issue is an OSG one, but the basic concepts in play.
I can't work out how your approach is supposed to work.

My best guess to what distortion using a 3D texture would be that you
want to convert a vertex position to a new vertex position in the
vertex shader using a 3D texture. If it isn't this I haven't got a
clue.

Robert.
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