Hi Sebastian ,

I'm sorry for the confusion.

The distortion value is a function of position, and it's for per vextex. It 
won't changed over time. 

To be more details, the distortion function will calculate the pixel 
coordinates based on the passing vertex positions.

Thanks!
Ying

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=59976#59976





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