Here's my wrapper TSGVisitor class: http://goo.gl/Hd0WwJ
And I use ID=6 for the attribute.
I'll try 7 and 8.


2014-06-28 1:28 GMT+07:00 Sebastian Messerschmidt <
sebastian.messerschm...@gmx.de>:

>  Hi Michael,
>
> can you show the code calling the TSG and assigning the vertex attributes?
> Usually you will have to to a high vertex attribute like 7 or 8, since the
> lower numbers are mapped to the fixed function pipeline attributes.
> I can check my code when I'm on my development machine again.
> Which version of osg are you using?
>
> Cheers
> Sebastain
>
>  I've researched deeper into my normal maps not working after fixing
> those shader errors that have been reported under OS X, and found out that
> in my pass1VS ( http://goo.gl/sT7m7n ) Tangent attribute is always (0, 0,
> 0). I get it from osgUtil::TangentSpaceGenerator.
> Any clues?
> Thanks.
>
>
> 2014-06-26 17:51 GMT+07:00 Sebastian Messerschmidt <
> sebastian.messerschm...@gmx.de>:
>
>> Hi Michael,
>>
>> The shader code seems indeed to be faulty and I found the errors
>> generated quite appropriate. Maybe your driver in the Linux is quite sloppy
>> and uses some extensions. Nvidia for instance allows all sort of
>> non-standard functions ( hlsl saturate etc.)
>> I usually use ATI Shader Analyzer. It seems to stick to the GLSL
>> specifications very tightly [1].
>> Unfortunately I'm on vacation and don't have my developer laptop with me,
>> so I cannot check directly.
>>
>> [1]
>> http://developer.amd.com/tools-and-sdks/graphics-development/gpu-tools/gpu-shaderanalyzer/#download
>>
>> Cheers
>> Sebastian
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>>
>
>
>
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