Nah. Looking at all the emails here, Re: is pretty much the standard.
2014-06-28 11:23 GMT+07:00 Sergey Kurdakov <sergey.fo...@gmail.com>: > Hi Michael. > > > >Sergey, don't forget to append "Re: " when you reply > > strange, threading should not depend on Re: ( neither it depends in my web > gmail browser ), rather it was always a good way to keep the same name for > thread -according to old message lists etiquette ( it is just more > difficult currently in online web gmail mail client due to that it hides > automatic Re: ) > > so I think Re: issue is more about your settings. > > Regards > Sergey > > > > On Sat, Jun 28, 2014 at 7:52 AM, michael kapelko <korn...@gmail.com> > wrote: > >> Sergey, don't forget to append "Re: " when you reply. Otherwise, GMail >> sees it as different threads. And that's even more annoying that what's >> happening already ;) >> >> >> 2014-06-28 10:11 GMT+07:00 LearningOSG LearningOSG <learning...@gmail.com >> >: >> >> yes,off topic,so we stop and not to continue this,let back to osg >>> related topics. >>> cheers >>> Learned osg five months >>> >>> >>> 2014-06-28 10:06 GMT+08:00 Sergey Kurdakov <sergey.fo...@gmail.com>: >>> >>> Hi LearningOSG, >>>> >>>> >OSG to D3D9's convert is very simple,and i also conside this is >>>> nothing,so >never mind. >>>> >>>> ok, but you tried to sell it as a major feature and almost succeed, >>>> until others got a look. To novice that might seem like a good approach to >>>> communicate in professional community - but it is not. It just feels not >>>> right for almost anyone here. >>>> >>>> so you are welcome to add things, just to create too much noise for any >>>> new minor features distracts from discussing those other points, which >>>> professionally interest people, neither it helps to any customer, which are >>>> irrelevant here - as it is not a customer market place. >>>> >>>> Regards >>>> Sergey >>>> >>>> >>>> >>>> On Sat, Jun 28, 2014 at 5:52 AM, LearningOSG LearningOSG < >>>> learning...@gmail.com> wrote: >>>> >>>>> Hi Sergey, >>>>> Agreed all of your points,but you seems ignored the most important >>>>> one point,all of the customers they only want the immediately results,and >>>>> the result quality is required highly,rarely of them hope to have dangers >>>>> to engage a thing too far to realize and not know the final results. >>>>> Say sorry first,because i wantn't to ment a osg software before,his >>>>> name is delta3d,they first get the american army's amounts money help to >>>>> develop the thing which army needed,and many years pasted,now you can see >>>>> the results. >>>>> OSG to D3D9's convert is very simple,and i also conside this is >>>>> nothing,so never mind. >>>>> >>>>> cheers >>>>> >>>>> Learned osg five months >>>>> >>>>> >>>>> 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov <sergey.fo...@gmail.com>: >>>>> >>>>>> Hi LearningOSG, >>>>>> >>>>>> >This is a very very minor works >>>>>> >>>>>> yes, but you won't stop moving further? it would be sad if all >>>>>> endeavors just stopped at the first step. >>>>>> >>>>>> as for >>>>>> >>>>>> >and many of them have no time to learn osg,they needed the final >>>>>> results,the >finished simulator that they can used directly. >>>>>> >>>>>> and for that normal customers hire software developers and if these >>>>>> customers are instead themselves software developers, then like you they >>>>>> are capable to make something valuable in relatively short time frames, >>>>>> >>>>>> so what is your exact point - to promote OSG to customers or to >>>>>> developers? >>>>>> >>>>>> These are two different tasks. >>>>>> >>>>>> >even not know what is OSG >>>>>> >>>>>> so if your task is to promote OSG to those who do not know graphics >>>>>> programming at all to hire graphics programmers - that is fine, and demos >>>>>> are really what is needed, but showing that directx 9 can be supported >>>>>> is >>>>>> not really good selling point to even naive customer. Because windows xp >>>>>> is >>>>>> already discontinued, and almost all win 7 capable computers have opengl >>>>>> compatible cards with respective drivers and very well served by osg as >>>>>> it >>>>>> is. >>>>>> >>>>>> currently - what could be a hot sell - is a support for DX 11 features >>>>>> ( to have osg based projects in windows METRO apps and to run on >>>>>> current XBOX ) >>>>>> >>>>>> and it is already can be done via ANGLE project which currently >>>>>> supports almost all OpenGL ES 3.0 features, and while OpenGL ES 3.0 is >>>>>> a >>>>>> little limited compared to OpenGL 4.x , if the game or software is >>>>>> heavily >>>>>> shader based - differences are minimal. and with your 'fixed part' being >>>>>> done - even fixed pipeline could be supported ( if it is used in a >>>>>> project >>>>>> ). >>>>>> >>>>>> So, it is not like - that some new feature could be a selling point. >>>>>> Rather - the existing demand should be met with specific features. >>>>>> >>>>>> but you will see that by yourself - that over time just you new >>>>>> feature - dx9 support won't attract much attention. >>>>>> >>>>>> Regards >>>>>> Sergey >>>>>> >>>>>> On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG < >>>>>> learning...@gmail.com> wrote: >>>>>> >>>>>>> Hi Sergey, >>>>>>> This is a very very minor works in osg,please not mind,and thanks >>>>>>> to use LearningOSG,this is what i am doing,and like this name,OSG >>>>>>> is a excellent lower simulation layer,just like Linux. >>>>>>> But for world customers,they even not know what is OSG,and many >>>>>>> of them have no time to learn osg,they needed the final results,the >>>>>>> finished simulator that they can used directly. >>>>>>> cheers >>>>>>> Learned osg five months >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> osg-users mailing list >>>>>> osg-users@lists.openscenegraph.org >>>>>> >>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> osg-users mailing list >>>>> osg-users@lists.openscenegraph.org >>>>> >>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> osg-users mailing list >>>> osg-users@lists.openscenegraph.org >>>> >>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>>> >>>> >>> >>> _______________________________________________ >>> osg-users mailing list >>> osg-users@lists.openscenegraph.org >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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