Nah. Looking at all the emails here, Re: is pretty much the standard.

2014-06-28 11:23 GMT+07:00 Sergey Kurdakov <sergey.fo...@gmail.com>:

> Hi Michael.
>
>
> >Sergey, don't forget to append "Re: " when you reply
>
> strange, threading should not depend on Re: ( neither it depends in my web
> gmail browser ), rather it was always a good way to keep the same name for
> thread -according to old message lists etiquette ( it is just more
> difficult currently in online web gmail mail client due to that it hides
> automatic Re: )
>
> so I think Re: issue  is more about your settings.
>
> Regards
> Sergey
>
>
>
> On Sat, Jun 28, 2014 at 7:52 AM, michael kapelko <korn...@gmail.com>
> wrote:
>
>> Sergey, don't forget to append "Re: " when you reply. Otherwise, GMail
>> sees it as different threads. And that's even more annoying that what's
>> happening already ;)
>>
>>
>> 2014-06-28 10:11 GMT+07:00 LearningOSG LearningOSG <learning...@gmail.com
>> >:
>>
>>  yes,off topic,so we stop and not to continue this,let back to osg
>>> related topics.
>>> cheers
>>> Learned osg five months
>>>
>>>
>>> 2014-06-28 10:06 GMT+08:00 Sergey Kurdakov <sergey.fo...@gmail.com>:
>>>
>>> Hi LearningOSG,
>>>>
>>>> >OSG to D3D9's convert is very simple,and i also conside this is
>>>> nothing,so >never mind.
>>>>
>>>> ok, but you tried to sell it as a major feature and almost succeed,
>>>> until others got a look. To novice that might seem like a good approach to
>>>> communicate in professional community - but it is not. It just feels not
>>>> right for almost anyone here.
>>>>
>>>> so you are welcome to add things, just to create too much noise for any
>>>> new minor features distracts from discussing those other points, which
>>>> professionally interest people, neither it helps to any customer, which are
>>>> irrelevant here - as it is not a customer market place.
>>>>
>>>> Regards
>>>> Sergey
>>>>
>>>>
>>>>
>>>> On Sat, Jun 28, 2014 at 5:52 AM, LearningOSG LearningOSG <
>>>> learning...@gmail.com> wrote:
>>>>
>>>>> Hi Sergey,
>>>>>    Agreed all of your points,but you seems ignored the most important
>>>>> one point,all of the customers they only want the immediately results,and
>>>>> the result quality is required highly,rarely of them hope to have dangers
>>>>> to engage a thing too far to realize and not know the final results.
>>>>>    Say sorry first,because i wantn't to ment a osg software before,his
>>>>> name is delta3d,they first get the american army's amounts money help to
>>>>> develop the thing which army needed,and many years pasted,now you can see
>>>>> the results.
>>>>>    OSG to D3D9's convert is very simple,and i also conside this is
>>>>> nothing,so never mind.
>>>>>
>>>>>    cheers
>>>>>
>>>>>    Learned osg five months
>>>>>
>>>>>
>>>>> 2014-06-28 9:07 GMT+08:00 Sergey Kurdakov <sergey.fo...@gmail.com>:
>>>>>
>>>>>>  Hi LearningOSG,
>>>>>>
>>>>>> >This is a very very minor works
>>>>>>
>>>>>> yes, but you won't stop moving further? it would be sad if all
>>>>>> endeavors just stopped at the first step.
>>>>>>
>>>>>> as for
>>>>>>
>>>>>> >and many of them have no time to learn osg,they needed the final
>>>>>> results,the >finished simulator that they can used directly.
>>>>>>
>>>>>> and  for that normal customers  hire software developers and if these
>>>>>> customers are instead themselves software developers, then like you they
>>>>>> are capable to make something valuable in relatively short time frames,
>>>>>>
>>>>>> so what is your exact point - to promote OSG to customers or to
>>>>>> developers?
>>>>>>
>>>>>> These are two different tasks.
>>>>>>
>>>>>> >even not know what is OSG
>>>>>>
>>>>>> so if your task is to promote OSG to those who do not know graphics
>>>>>> programming at all to hire graphics programmers - that is fine, and demos
>>>>>> are really what is needed, but showing that  directx 9 can be supported 
>>>>>> is
>>>>>> not really good selling point to even naive customer. Because windows xp 
>>>>>> is
>>>>>> already discontinued, and almost all win 7 capable computers have opengl
>>>>>> compatible cards with respective drivers and very well served by osg as 
>>>>>> it
>>>>>> is.
>>>>>>
>>>>>> currently - what could be a hot sell - is a support for DX 11 features
>>>>>> ( to have osg based projects in windows METRO  apps and to run on
>>>>>> current XBOX )
>>>>>>
>>>>>> and it is already can be done via ANGLE project which  currently
>>>>>> supports almost all  OpenGL ES 3.0 features, and while OpenGL ES 3.0  is 
>>>>>> a
>>>>>> little limited compared to OpenGL 4.x , if the game or software is 
>>>>>> heavily
>>>>>> shader based - differences are minimal. and with your 'fixed part' being
>>>>>> done - even fixed pipeline could be supported ( if it is used in a 
>>>>>> project
>>>>>> ).
>>>>>>
>>>>>> So, it is not like - that some new feature could be a selling point.
>>>>>> Rather - the existing demand should be met with specific features.
>>>>>>
>>>>>> but you will see that by yourself - that over time just you new
>>>>>> feature - dx9 support won't attract much attention.
>>>>>>
>>>>>> Regards
>>>>>> Sergey
>>>>>>
>>>>>> On Sat, Jun 28, 2014 at 4:20 AM, LearningOSG LearningOSG <
>>>>>> learning...@gmail.com> wrote:
>>>>>>
>>>>>>> Hi Sergey,
>>>>>>>    This is a very very minor works in osg,please not mind,and thanks
>>>>>>> to use LearningOSG,this is what i am doing,and like this name,OSG
>>>>>>> is a excellent lower simulation layer,just like Linux.
>>>>>>>    But for world customers,they even not know what is OSG,and many
>>>>>>> of them have no time to learn osg,they needed the final results,the
>>>>>>> finished simulator that they can used directly.
>>>>>>>     cheers
>>>>>>>    Learned osg five months
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
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>>>>>>
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