you have to try. I was thinking about your problem and maybe I will achieve
it in a way where I create the GL objects myself - you specify the
contextID to which against your are creating your object and set it for
further use. Have a look at these calls:

void setGLBufferObject(unsigned int contextID, GLBufferObject* glbo) {
_glBufferObjects[contextID] = glbo; }

in BufferObject (header)

Nick


On Fri, Jul 11, 2014 at 1:46 PM, Filip Arlet <fili...@seznam.cz> wrote:

> Hi,
>
> Thank you! But I hope it wont break any other part of OSG that cant be
> shared between contexts.
>
> Cheers,
> Filip
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=60251#60251
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
trajce nikolov nick
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