Hi, I'm trying to detect the press of some keys in a custom event handler.
Code: if( osgGA::GUIEventAdapter::RESIZE == ea.getEventType() ) { switch( ea.getKey() ) { case osgGA::GUIEventAdapter::KEY_L: // More things... break; case osgGA::GUIEventAdapter::KEY_F2: I'am able to do this with keys from a to z and the modifier keys. But when I try to use, say, the F2 key, and then print the Code: ea.getKey() value, I always get 0. Do I need to activate some option before to use the functions keys? ... Thank you! Cheers, Andrés ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60307#60307 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org