Hi Björn, My idea is actually closely related with your point 2: the in depth documentation of OSG. As far as I know however, doxygen is generated from the comments in the source code, so everyone who wants to add or say something about any function would have to do it in the source code (please correct me if I'm wrong), which doesn't seem ideal to me.
Also the doxygen seems to list absolutely everything and makes no distinction between functions/classes that are meant to be used by the user of OSG, and classes and functions that are more private and used inside OSG, and I think this is detrimental to understanding OSG from it. In my ideal view of the OSG documentation (besides good examples and tutorials), it would include an API documentation where it's clear what classes and functions are part of the interface of OSG and how you can use them. The level of details would be something like this (just an example): http://wiki.secondlife.com/wiki/LlSensor So instead of one or two lines per function, it could include explanations of when and how to use the function, examples of usage, details on the exact nature and limits of the arguments and return values of the function, caveats and discussion points. etc. Again correct me if I'm wrong, but I don't think this is possible in doxygen? I believe/hope that if the groundwork and basic structure for this is created and perhaps partially filled by a limited number of people, then this type of documentation can then further be generated and maintained by the community. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60876#60876 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

