Hi Robert,
I would not have asked if the effect I see is not consistent with what I can 
understand from the code. In fact, as I wrote, I see translations done before 
rotations setting position and attitude on the same PAT node.

Anyway there maust be a reason why scale is implemented so that it affects 
rotation and transaltion values. It sounds correct than that I had to add 
another PAT as child node to avoid rotation and translation scaling. I guess 
there are many other scenarios in which the scale must affect rotation and 
translation instead.

Cheers,
Gianni

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http://forum.openscenegraph.org/viewtopic.php?p=60934#60934





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