felipeberquo wrote: > Hi Björn, > > nice to read that! :D > I tried to make those changes in the code (those you sent me via e-mail) and > had no success. I'm gonna have to look for some apple or intel support... If > I get any answer to solve this I'll let you know
Well, it seems to me like it is a driver issue. I know that other Mac users have been able to run the latest code. But I guess they have computers with other types of graphic cards, ie. not Intel. Historically Intel have had really bad quality OpenGL drivers . But according to Apple's support page they should support OpenGL 4.1: http://support.apple.com/kb/HT5942 The warp shaders are using GLSL version 110, ie. OpenGL 2.0. So maybe there is an issue with backwards compatibility in the drivers. Rewriting the shader code to a later OpenGL version may be a way forward in your case. Best regards Björn ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=60966#60966 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org