Hi, I'm trying to generate a cube using GLSL shaders. The basic idea is to pass a single vertex that represents the center of the cube, and let the geometry shader do the calculations. No luck so far, the only output I get is a single white pixel (point) in the center of the screen. C++/GLSL code below, any ideas are appreciated.
Thank you! Cheers, Ahmed ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61028#61028 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

