Hi,

I'm trying to generate a cube using GLSL shaders. The basic idea is to pass a 
single vertex that represents the center of the cube, and let the geometry 
shader do the calculations. No luck so far, the only output I get is a single 
white pixel (point) in the center of the screen. C++/GLSL code below, any ideas 
are appreciated. 

Thank you!

Cheers,
Ahmed

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