yes. This is what I think Robert had in mind when he mentioned performance efficiency
Nick On Sun, Sep 14, 2014 at 10:42 PM, Bram Vaessen <bram.vaes...@gmail.com> wrote: > Ok thanks, I would have to recalculate the matrix every time the rotation > changes I assume, but in the end that is probably more efficient than > having 3 matrixtransforms in the scenegraph... right? > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=61037#61037 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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