Hi, I am new to OSG and have developed my own osgviewer client on Android OpenGL ES 2.0 based on osgAndroidExampleGLES2.
Now I want the osgviewer of android to access network files like http:// by curl plugin. However I found a big problem of it: when the network transmission time is too long, the FPS of my app is too slow, less than 1. I think it is because it is a single-threaded client, http curl will block the rendering. Through the online docs, http://www.openscenegraph.org/index.php/documentation/platform-specifics/android/43-building-openscenegraph-for-android-3-0-2, the Android viewer does not support multi-thread. So I only use:_viewer->setThreadingModel(osgViewer::ViewerBase::SingleThreaded) in my code. How to solve my problem? Is there a very elegant solution of it? Thanks. regards, 夏清然 Xia Qingran [email protected] http://www.qingran.net
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