Hi,

I am using OSG 3.1 and I am facing a issue of flickering in PSSM shadows. I am 
using single threaded mode.
I think the problem is related to the the split distances. These are calculated 
per frame as soon as camera position changes , If I use static split 
distances,I am not getting those flickers,but shadow quality highly decreases 
in the split edges.
Please help me resolve this.

Thank you!

Cheers,
dheeraj

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http://forum.openscenegraph.org/viewtopic.php?p=61365#61365





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