Hi, I am using OSG 3.1 and I am facing a issue of flickering in PSSM shadows. I am using single threaded mode. I think the problem is related to the the split distances. These are calculated per frame as soon as camera position changes , If I use static split distances,I am not getting those flickers,but shadow quality highly decreases in the split edges. Please help me resolve this.
Thank you! Cheers, dheeraj ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61365#61365 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org