Just to follow up on this, I've confirmed that the behavior we're each seeing 
is caused by the same bug. The STL plugin for 3.2.0 does not initialize its 
normal vector array correctly (it reserves all the memory it needs, but only 
fills in 1/3 of it), which results in undefined behavior. For you it aborts 
whereas for me it renders badly.

It seems that they patched this in version 3.2.1, so if you update to that, the 
problem should be resolved.

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=61512#61512





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