Just to follow up on this, I've confirmed that the behavior we're each seeing is caused by the same bug. The STL plugin for 3.2.0 does not initialize its normal vector array correctly (it reserves all the memory it needs, but only fills in 1/3 of it), which results in undefined behavior. For you it aborts whereas for me it renders badly.
It seems that they patched this in version 3.2.1, so if you update to that, the problem should be resolved. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61512#61512 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org