Hi Zaur,
you can change texture even if you have exported object from 3DS max, but uv texture coordinated will be preserved in a model and it's convenient as you might try that another texture in max too. search the forum (ex via google ) for how to change texture ( it is done in callback ). Regards Sergey On Fri, Nov 14, 2014 at 12:45 PM, Drake Aldwyn <azrai...@gmail.com> wrote: > Hi, all! > > Guys, I need your help! > I’ve just start learn OSG so can’t figure it out by myself. I want to add > custom textures to loaded models (all model is platonic solid and loaded > from .3ds file). Is there any path to apply texture (loaded from custom png > file ) to these models properly? I.e. using attached model of cube and > attached image as texture. I can't just attach texture to model in 3ds max, > because goal is to making possibly change all texture on object by changing > image. > > > Thank you! > > Cheers, > Zaur > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=61635#61635 > > > > > Attachments: > http://forum.openscenegraph.org//files/cube_194.zip > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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