Hi Zaur,

you can change texture even if you have exported object from 3DS max, but
uv texture coordinated will be preserved in a model and it's convenient as
you might try that another texture in max too.

search the forum (ex via google ) for how to change texture ( it is done in
callback ).

Regards
Sergey

On Fri, Nov 14, 2014 at 12:45 PM, Drake Aldwyn <azrai...@gmail.com> wrote:

> Hi, all!
>
> Guys, I need your help!
> I’ve just start learn OSG so can’t figure it out by myself. I want to add
> custom textures to loaded models (all model is platonic solid and loaded
> from .3ds file). Is there any path to apply texture (loaded from custom png
> file ) to these models properly? I.e. using attached model of cube and
> attached image as texture. I can't just attach texture to model in 3ds max,
> because goal is to making possibly change all texture on object by changing
> image.
>
>
> Thank you!
>
> Cheers,
> Zaur
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=61635#61635
>
>
>
>
> Attachments:
> http://forum.openscenegraph.org//files/cube_194.zip
>
>
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