seams there's a problem in camera setup,but you didn't give it... There's plenty of entries in osg forum concerning RTT camera setup.. hope the further code help
Code: setClearMask(GL_COLOR_BUFFER_BIT); // setClearMask( GL_COLOR_BUFFER_BIT); setClearColor(osg::Vec4(0.0f, 0, 0, 0.0f)); setComputeNearFarMode(osg::Camera::DO_NOT_COMPUTE_NEAR_FAR); // set the camera to render before the main camera. setRenderOrder(osg::Camera::PRE_RENDER, 110); // tell the camera to use OpenGL frame buffer object where supported. setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT); //setReadBuffer(osg::Camera::COLOR_BUFFER); setProjectionResizePolicy(osg::Camera::FIXED); setReferenceFrame(osg::Transform::ABSOLUTE_RF); setViewMatrix(osg::Matrix::identity()); setImplicitBufferAttachmentMask(osg::Camera::IMPLICIT_COLOR_BUFFER_ATTACHMENT, osg::Camera::IMPLICIT_COLOR_BUFFER_ATTACHMENT); setAllowEventFocus(false); setDrawBuffer(osg::Camera::COLOR_BUFFER0); setViewMatrix(osg::Matrix::identity()); ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=61816#61816 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org