Hello Robert,
    Thank you for replying.
    I have checked osgtexture1D example and apply it to my source code(actually 
it is an iOS app). Then I found that I have built osglib using GLES_1_available 
and GLES_2_available, which makes texture1D not available in osg( err<<"texgen 
not supported" ). Is there an alternative way to use texture1D, or I have to 
rebuild osglib with GLES_1_available and GLES_2_available off? I think that I 
am not using GLES in my project.

Thank you. 
NIE

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