Hi there, Here is a Newbie Question:
I'm trying to put a lot of continuous photos of a street together so that they look like a panorama (or full view). I choose photos oriented to roadside buildings which looks like "front view". I created N(approximate 21) square(geometry) nodes, and every photo was used as a texture on each square node. I wish to create a fake "stitch" effect of panorama, in the way of arraying the squares in a line, each ovarlapped(partly covered) with its neighbours, and make its edge transparent (like alpha edge blend in OpenSceneGraph ) Now, I used Vertex Shader and Fragment Shader and has realized expected effect on one square, as figure below: However, it doesn't work when I duplicated the Shader (above) and implemented them to other square nodes. My question, can I use many pairs of Shader in many Nodes? If yes, how should I do? If not, how should I changed my method? Below is my current effect Left is a square with Shader, and right is a square with no Shader. Their length is 512 pixels , and the distance of two squares is 256 pixels. Thank you! Cheers, He ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62069#62069 Attachments: http://forum.openscenegraph.org//files/4747_1418704560.jpg_537.jpg http://forum.openscenegraph.org//files/8b3a2a13_274a_4494_8ec8_6f1ec42fc6ef_120.png _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

