Hi all and happy New Year! I'm facing an issue related to OSG for iOS, specifically I built OSG for the following architectures: armv7, armv7s and arm64 but when I build my iOS app and run it on a device with arm64 I got a crash when the viewer is deallocated, in particular somewhere in GraphicsWindowIOS::closeImplementation().
A workaround would be just not to build for arm64, but the problem is that starting from the February the 1st Apple requires that architecture otherwise the app would be rejected. Any idea or suggestion about this issue? Has anyone else experienced it? Thanks. Alessandro ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62213#62213 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org