Hi Conan, yes, there is. Here is the grep of osg_
find . -name '*.cpp' -exec grep osg_ {} + ./CubeMapGenerator.cpp:void CubeMapGenerator::generateMap(bool use_osg_system) ./CubeMapGenerator.cpp: if (use_osg_system) { ./SceneView.cpp: osg::Uniform* uniform = _localStateSet->getOrCreateUniform("osg_FrameNumber",osg::Uniform::UNSIGNED_INT); ./SceneView.cpp: osg::Uniform* uniform = _localStateSet->getOrCreateUniform("osg_FrameTime",osg::Uniform::FLOAT); ./SceneView.cpp: osg::Uniform* uniform = _localStateSet->getOrCreateUniform("osg_DeltaFrameTime",osg::Uniform::FLOAT); ./SceneView.cpp: osg::Uniform* uniform = _localStateSet->getOrCreateUniform("osg_SimulationTime",osg::Uniform::FLOAT); ./SceneView.cpp: osg::Uniform* uniform = _localStateSet->getOrCreateUniform("osg_DeltaSimulationTime",osg::Uniform::FLOAT); ./SceneView.cpp: osg::Uniform* uniform = _localStateSet->getOrCreateUniform("osg_ViewMatrix",osg::Uniform::FLOAT_MAT4); ./SceneView.cpp: osg::Uniform* uniform = _localStateSet->getOrCreateUniform("osg_ViewMatrixInverse",osg::Uniform::FLOAT_MAT4); On Thu, Jan 1, 2015 at 6:08 PM, Conan Doyle <o...@celticblues.com> wrote: > Hi, > > Does OSG have a GLSL uniform for current sim time similar the osg_* > uniforms (osg_color etc.)? > > CD > > ... > > Thank you! > > Cheers, > Conan > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=62214#62214 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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