Hello everyone.

Looking at the screen capture example I see that I can use pixel buffers to do 
offline rendering. But then how can I use the content of the pixel buffer as a 
texture ?

I've seen the distortion example as well. It does render to texture too, but 
that's not quiet what I want. The distortion example doesn't do offline 
rendering.

In my case I need to render a scene to a buffer at a moment when there is no 
visible view on the screen, and then use this buffer as a texture at a later 
time. Is this possible ?

Regards.

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=62340#62340





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to