Hello everyone. Looking at the screen capture example I see that I can use pixel buffers to do offline rendering. But then how can I use the content of the pixel buffer as a texture ?
I've seen the distortion example as well. It does render to texture too, but that's not quiet what I want. The distortion example doesn't do offline rendering. In my case I need to render a scene to a buffer at a moment when there is no visible view on the screen, and then use this buffer as a texture at a later time. Is this possible ? Regards. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62340#62340 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org