Hi,

I am sorry to bother everyone, but I have a problem that I cannot solve and a 
favour to ask...

I am currently looking into the provision of a PDF reader for Android that can 
cope with different forms of multimedia. This is essentially so we can offer 
Service Manuals with interactive elements to our Field Engineers.

In order to do this I have taken the plunge into learning to program in Java 
for Android (my experience is actually VB .NET for Windows) and have had some 
success with certain libraries supplied by the likes of PDFTron and IMSI etc. 

The last part of my quest is to get a 3D viewer embedded into the reader so the 
engineers can "fly around" a product and tap on it to explode its component 
parts. From internet research, I came across OSG which appears to support STL 
files (something I can get readily from our CAD team). I am hoping that this 
will provide the answer for my requirements, but for all of my struggles, I 
cannot get the installation I downloaded (3.2.1) to compile and therefore, I 
cannot even look at the supplied Android examples to see if this will indeed 
help me. I have tried to set this up in Android Studio and Eclipse, having used 
cmake-gui to configure and create the makefiles as per the instructions I found 
on the website. 

Yes, I admit to being a newbie when it comes to JNI and cross-compilation, but 
I have read everything I can find on the forums here and elsewhere, plus trying 
many many suggested paths to success, all of which have sadly come to nothing 
for me.

The latest issue I am up against is that I get a load of errors during a 
Build-All in Eclipse that suggest it cannot find a set of OpenGL headers, which 
appear to me to be be installed under the NDK 'platforms' folder???

I am sure I am missing something obvious, but at the present, I can't invest 
any more time in this, which is a pity as I feel I am *that* close. I have to 
demonstrate a prototype app to my manager in the next few days and without the 
OSG libraries I am stuck for a complete solution, which means the project will 
likely get canned.

So, to my favour....   
Is there a kind soul out there who can mail/dropbox me the required .so 
libraries so I can implement either one of the osgAndroidExampleGLESx projects 
without having to pre-compile the libraries first?

I extend many thanks in advance for any assistance I receive.

Cheers

Graham
graham(dot)lemon(at)olympus(dot)co(dot)uk  

... 


Thank you!

Cheers,
Graham

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=62508#62508





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