Hi Tony,

I'm not aware of this functionality in stock osg, so looks like

you should search for virtual texture of sparse texture OpenGL extension or
similar terms ( MegaTexture etc ) on the net.


few links  with code examples you might find useful

http://sourceforge.net/projects/libvt/  it is claimed to work with
OpenSceneGraph

https://github.com/g-truc/ogl-samples has sparse texture example, see also
http://www.tinysg.de/techGuides/tg4_prt.html

https://bitbucket.org/hybird/moquette/src/3cf8f3ba2fcb9df70798c0cc66468e5a109fcd42?at=default
- is a virtual texture plugin for Ogre

Regards
Sergey

On Thu, Jan 29, 2015 at 3:05 PM, Tony Vasile <ming...@gmail.com> wrote:

> Hi,
> We are about to port an application from Performer that makes use of
> ClipTextures. What is the equivalent in OpenSceneGraph or is there an
> alternative way to get the same feature.
>
> For a definition of a ClipTexture see
> http://techpubs.sgi.com/library/dynaweb_docs/0620/SGI_Developer/books/Perf_PG/sgi_html/ch12.html
>
> Thank you!
>
> Cheers,
> Tony
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=62518#62518
>
>
>
>
>
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