Hi Tony, I'm not aware of this functionality in stock osg, so looks like
you should search for virtual texture of sparse texture OpenGL extension or similar terms ( MegaTexture etc ) on the net. few links with code examples you might find useful http://sourceforge.net/projects/libvt/ it is claimed to work with OpenSceneGraph https://github.com/g-truc/ogl-samples has sparse texture example, see also http://www.tinysg.de/techGuides/tg4_prt.html https://bitbucket.org/hybird/moquette/src/3cf8f3ba2fcb9df70798c0cc66468e5a109fcd42?at=default - is a virtual texture plugin for Ogre Regards Sergey On Thu, Jan 29, 2015 at 3:05 PM, Tony Vasile <ming...@gmail.com> wrote: > Hi, > We are about to port an application from Performer that makes use of > ClipTextures. What is the equivalent in OpenSceneGraph or is there an > alternative way to get the same feature. > > For a definition of a ClipTexture see > http://techpubs.sgi.com/library/dynaweb_docs/0620/SGI_Developer/books/Perf_PG/sgi_html/ch12.html > > Thank you! > > Cheers, > Tony > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=62518#62518 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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