Make sure your linker is set to strip unused references when statically linking.
I'm not sure how this is done on iOS, it's a default on Windows. On Mon, Feb 9, 2015 at 6:34 AM, Liu Xiao <skyl...@126.com> wrote: > Dear robert, > > Thanks for you quick reply! On iOS platform the osg libs are all static, > and I have tried to use only the libs I need, and now I only use the > following libs: > > libOpenThreads.a > libosg.a > libosgAnimation.a > libosgdb_osg.a > libosgdb_serializers_osg.a > libosgdb_serializers_osganimation.a > libosgDB.a > libosgGA.a > libosgUtil.a > libosgViewer.a > > I cannot ignore any of them, even some I do not need. > > > robertosfield wrote: > > Hi Liu, > > > > > > Changes to OSG svn/trunk have made the core a little smaller but just by > a couple of %. > > > > > > The only other thing you could try would be to statically link your > application and just link the components you really need. > > > > Robert. > > > > > > On 9 February 2015 at 12:39, Liu Xiao < ()> wrote: > > > > > Hi, > > > > > > I currently work on play skeletal animation on iOS. The version of OSG > is 3.2.1. It works well but the app is over 3MB. That's too large for an > application on mobile devices, because I only use it for play animation of > osgb formats. Nothing else is needed. > > > > > > I hope to make it as smaller as possible, like under 1MB. Is there any > idea? > > > > > > Thank you! > > > > > > Cheers, > > > Liu > > > > > > ------------------ > > > Read this topic online here: > > > http://forum.openscenegraph.org/viewtopic.php?p=62654#62654 ( > http://forum.openscenegraph.org/viewtopic.php?p=62654#62654) > > > > > > > > > > > > > > > > > > _______________________________________________ > > > osg-users mailing list > > > () > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > ) > > > > > > > > > ------------------ > > Post generated by Mail2Forum > > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=62657#62657 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • Digital Audio • LIDAR • Kinect • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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