Thanks Christian and Robert, I took Christian's advice and was able to get the render order (by looking at the bin number) of each node that was hit and just return the node with the highest render order.
I didn't attempt incorporating the z buffer. Seemed a little over my head. Thanks so much! Cheers, John-Luke ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=62955#62955 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org