Thanks Christian and Robert,

I took Christian's advice and was able to get the render order (by looking at 
the bin number) of each node that was hit and just return the node with the 
highest render order.

I didn't attempt incorporating the z buffer. Seemed a little over my head.

Thanks so much!

Cheers,
John-Luke

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http://forum.openscenegraph.org/viewtopic.php?p=62955#62955





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