Hi All, I have merged a couple of minor fixes to the OSG-3.2 branch so have made 3.2.2 release candidate 2.
http://www.openscenegraph.org/index.php/download-section/stable-releases/176-openscenegraph-3-2-2-release-candidate-2 Could users please test OSG-3.2 branch or 3.2.2-rc2 and let me know whether it builds and runs fine against your applications, or there if any issues remain that need fixing. If no problems are reported then I'll move ahead to making the 3.2.2 stable release next week, Thanks in advance for testing, Robert. -- ChangeLog since 3.2.2-rc1: 2015-03-03 12:56 robert * src/osgUtil/Optimizer.cpp: Restructed the checks in the CollectLowestTransformsVisitor::removeTransforms() to avoid benign case being flagged as warning. 2015-03-03 12:00 robert * src/osg/PolygonMode.cpp: Re-organized the #ifdef's to avoid usage of glPolyginMode under GLES 2015-03-02 11:08 robert * examples/osgtessellationshaders/osgtessellationshaders.cpp: From Michael McDonnell, Merged enchancements to osgtesselationshader example from OSG-svn/trunk to OSG-3.2 branch. 2015-03-01 11:08 robert * src/osgGA/OrbitManipulator.cpp, src/osgGA/StandardManipulator.cpp: From Jannik Heller, "I noticed the rotation in the OrbitManipulator depends on the framerate. To reproduce this issue, start the osganimate example, rotate the model with the left mouse button, then let go of the mouse button while still moving. You will notice that with V-Sync enabled, the model rotates slower. The OrbitManipulator calculates a scale to counteract the framerate dependency, but it turns out this scale wasn't used for the rotation yet."
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org