HI! Currently I have this texture getting generated by a plugin that I'm using:
glGenTextures(1, &textureHandle); glBindTexture(GL_TEXTURE_2D, textureHandle); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, N, M, 0, GL_RGB, GL_FLOAT, NULL); Is there an easy way to create an osg::Texture2D to use the same texture handle? So far it looks like textures generate their own handles. I can't do away with the OpenGL code. Thank you! Cheers, Steven ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63113#63113 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org