Hi, perhaps the new OpenGL classes (QOpenGLWidget, QOpenGLContext, QtQuick ) in Qt 5.4 are a solution (you have to replace the old QGLWidget), but i don't know if someone tried this with OSG...
New in Qt 5.5: - Windows now defaults to the threaded Qt Quick render loop when using desktop OpenGL (opengl32.dll). - QQuickRenderControl supports threaded rendering. Cheers, ElRudi ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63155#63155 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org