Hi Goutham, In the code you attach both models to the same matrixtransform, so adding a rotation will rotate both models. To rotate only the cow it will need it's own matrixtransform: change the line mt->addChild( model.get() ); to root->addChild( model.get() ); and the chessna model will stop rotating. Regards, Laurens.
On Thu, Mar 19, 2015 at 5:41 AM, Goutham Mudide <mudidegout...@gmail.com> wrote: > Hi Sir, > > Thanks for the reply sir am pleased with this thanks a lot.. > sir i had a doubt on how to change position of an object in scene > dynamically which doesn't have MatrixTransformation as root.In my case i > have loaded a model in to the scene where it generated tree. I pick a > particular object dynamically from scene which is one of the children's of > MatixTransform,Here my question is can i have way to Move this perticular > geode in scene.. > > Thank you! > > Cheers, > Goutham > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=63163#63163 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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