Hi Robert,

> OpenGL doesn't provide any capability query system without first opening a 
> graphics context... which means the OSG can't provide anything similar.

Are you sure about this? The Ogre3D engine implements such a query feature for 
multisampling levels, not requiring a graphics window to be created. It's using 
glXGetFBConfigAttrib, you can check the source code here: 
https://bitbucket.org/sinbad/ogre/src/aa7a1ea160eddccaa362e51525a37fb53f1ff13f/RenderSystems/GL/src/GLX/OgreGLXGLSupport.cpp?at=default#cl-122

I have no idea how such a solution would fit in with the design of OSG, but it 
might be worth a try.

Cheers
Jannik[/quote]

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=63180#63180





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