Hi Robert,
> OpenGL doesn't provide any capability query system without first opening a > graphics context... which means the OSG can't provide anything similar. Are you sure about this? The Ogre3D engine implements such a query feature for multisampling levels, not requiring a graphics window to be created. It's using glXGetFBConfigAttrib, you can check the source code here: https://bitbucket.org/sinbad/ogre/src/aa7a1ea160eddccaa362e51525a37fb53f1ff13f/RenderSystems/GL/src/GLX/OgreGLXGLSupport.cpp?at=default#cl-122 I have no idea how such a solution would fit in with the design of OSG, but it might be worth a try. Cheers Jannik[/quote] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63180#63180 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org