Hello Alexander, On 11/04/2015 20:21, Alexander Wieser wrote: > Vertex Shader > > Code: > > #version 430 > > uniform mat4 osg_ModelViewProjectionMatrix; > in vec4 osg_Vertex; > > void main() { > gl_Position = osg_ModelViewProjectionMatrix * osg_Vertex; > }
I don't remember using anything that starts with osg_* in the vertex shader code that I have used with OSG. You can try using the built-in uniforms of the OpenGL, like "gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;" or simply "gl_Position = ftransform();" If you have the "OpenSceneGraph 3 Cookbook", you can refer to the point cloud example there. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org