Hi João,

I don't exactly get what you are trying to do. Are you aware that there already 
is a library for using the Oculus Rift with OSG?

http://github.com/bjornblissing/osgoculusviewer

If you just want to see how the Oculus Rift orientation quaternions are 
convertet into osg quaternions look at this line of code:
http://github.com/bjornblissing/osgoculusviewer/blob/7e95f33e8f2dcee7552e27b17d20b9584e18673d/src/oculusdevice.cpp#L285

Hope that helps a bit!

Regards
Björn

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