Hi Nick,
Hi Robert, all,
I finally ported all my shaders to the this new thing. I have a
question. Probably simple but will go anyway
in my shader I have something like
#define MYDEFINE
.. do stuff here ...
#endif
at the root of the scene I have
stateSet->setDefine("MYDEFINE");
how can I fornid this define somewhere down the tree ? Simple removing
it is not helping (as expected I guess).
Do you mean "unsetting"?
Then simply do setDefines("MYDEFINE", osg::StateAttribute::OFF) where
you like it to have it disabled.
The rules for the overriding / protecting apply to this as well.
Any sample how the defines with Values set works?
Simply by setDefine("MY_VALUE_DEFINE", "42", osg::StateAttribute::ON)
or Roberts example defining a function:
stateset->setDefine("VERTEX_FUNC(v)" , "vec4(v.x, v.y, v.z *
sin(osg_SimulationTime), v.w)");
Thanks a bunch !
Nick
--
trajce nikolov nick
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