Howdy all, What is a way to have a ShadowedScene update just its shadow texture unit in the pre-render for its children, and not have its children rendered during the main viewer pass?
I'd like to set up multiple lights, each with its own shadow map. Each light/shadowmap combination will be a ShadowedScene. These ShadowedScene's will be pre-rendered, each in their own shadow map texture unit. Then in the main viewer pass, a custom fragment shader will use the different shadow map texture units for shadowing. For the main viewer pass, only the regular scene will be rendered, not any of the shadowed_scene's. The scene would look something like this: - root |--- shadowed_scene1 | |--- scene |--- shadowed_scene2 | |--- scene |--- shadowed_scene3 | |--- scene |--- scene Thanks! -Robert ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63804#63804 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org