OSG is certainly fast enough. You could couple in osgBullet for the physics support.
What you propose to do is a lot of work, in any toolkit. On Wed, Jun 10, 2015 at 3:33 AM, Florian Weidner <leflar...@gmail.com> wrote: > Hey, > > how are you? At first, thanks for the effort put in the development of > OpenSceneGraph. > For a bigger research project, i need to develop a first person driving > simulator - or in other words, a framework supporting driving simulation. > It should be like a customizable racing game which connects to a real life > test bench for car physics, a motion platform as well as different input > and visualization devices > > For this i need a very realistic environment (buildings, trees, traffic > participants, rain, wind...) as well as a simple scenario editor. The > editor should allow an easy configuration of maps and support certain > triggers. A basic physics engine is also required but it does not need to > be very sophisticated bc I'm going to use parameters from the real-life > test bench. > > Currently, I'm looking for a nice open source engine which makes the > development a little bit easier through having some built-in features. > From the wiki and the forum I got the idea that OpenSceneGraph might be a > good choice bc of it's openness, basic structure and the extensibility. Now > i want to ask you, if anyone has some feedback for me? > Is OpenSceneGraph be the right choice? Or do you suggest using another > engine? (I'm especially concerned about the graphics. Is OpenSceneGraph > suitable or fast enough?) > > Of course, all results of my research will be published and open source as > well :) > Any feedback is welcome! > Thx in advance! > > Cheers, > Florian > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=64026#64026 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Legal/IP • Code Forensics • Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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