OSG is certainly fast enough. You could couple in osgBullet for the physics
support.

What you propose to do is a lot of work, in any toolkit.

On Wed, Jun 10, 2015 at 3:33 AM, Florian Weidner <leflar...@gmail.com>
wrote:

> Hey,
>
> how are you? At first, thanks for the effort put in the development of
> OpenSceneGraph.
> For a bigger research project, i need to develop a first person driving
> simulator - or in other words, a framework supporting driving simulation.
> It should be like a customizable racing game which connects to a real life
> test bench for car physics, a motion platform as well as different input
> and visualization devices
>
> For this i need a very realistic environment (buildings, trees, traffic
> participants, rain, wind...) as well as a simple scenario editor. The
> editor should allow an easy configuration of maps and support certain
> triggers. A basic physics engine is also required but it does not need to
> be very sophisticated bc I'm going to use parameters from the real-life
> test bench.
>
> Currently, I'm looking for a nice open source engine which makes the
> development a little bit easier through having some built-in features.
> From the wiki and the forum I got the idea that OpenSceneGraph might be a
> good choice bc of it's openness, basic structure and the extensibility. Now
> i want to ask you, if anyone has some feedback for me?
> Is OpenSceneGraph be the right choice? Or do you suggest using another
> engine? (I'm especially concerned about the graphics. Is OpenSceneGraph
> suitable or fast enough?)
>
> Of course, all results of my research will be published and open source as
> well :)
> Any feedback is welcome!
> Thx in advance!
>
> Cheers,
> Florian
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=64026#64026
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



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